Posts

Showing posts from September, 2017

Sound Design Day 1 + Battle of Algiers

Today we started looking at Sound design and what we'll be doing over the next few weeks. We started off by talking about the importance of sound in films and the different layers that soundtracks are comprised of such as the atmospheric layer and foley and spot sounds. We are working towards creating either a soundtrack for an existing film scene, a photo or a sound journey. We are also not to use any non-diagetic sound. We were shown this video about foley sound as well. https://www.youtube.com/watch?v=GrbgY6ajTgo One of the activities we started off with was to go off and record 'atmospheric' sounds. I decided to record inside the lift and then various points around the O2 and outside of the building although I did find a lot of the sounds I recorded sounded quite similar. I have attached below the sound file I took from the lift. We then went off to record some spot sounds and consider if they could be used to represent different sounds on screen. For example I